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Author Topic: Is there any way to activate a script when a unit has fired a weapon?  (Read 496 times)

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Captain Wacky

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I want a script to activate when a certain unit fires his gun, is there a command or variable that lets you see when a unit has fired so that you can activate a script?

Offline macguba

  • Former Staff
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Yes.

You need to learn about eventHandlers, particularly "fired".   Hunt around the Ed Depot, there's some good stuff on them there.
Plenty of reviewed ArmA missions for you to play

Captain Wacky

  • Guest
Cheers, mate.