Okay. Here's the deal.. I'm making a script to call reinforcements, seen a hundred, tried a hundred, none of them do quite what I want.
First, does 100% damage to a unit mean it's dead? I used a trigger: condition: getdammage unit <= 1
activation: unit2 domove getpos unit1
well, when you do a headshot, that is 100% damage, but you have to shoot the corpse to get unit2 to move. so, basically damage == 1 !true?
Second trigger (for a loaded bmp)
condition: getdammage unit2 <=.01
activation: group1 leavevehicle unit2
I noticed when it's in the middle of executing the first trigger, it will not stop to execute the second. Now when it completes the first, it will then disembark troops.. How do I get it to stop where it is, unload infantry, and move on to it's objective?