Now, that's better :thumbsup: I'll try and explain a few things here, then.
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First off, a quote
The chest (on the fat boy) should be more detailed...
...you have to recreate the illumination of the
sun on an object...in this case the chest.
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Right, assuming you're referring to the "helmet guy" up there, allow me to
remind you that it's a BETA ( ! ) pic. of a tweaked p3d model which the colonel is
working on at the moment. He's supposed to end up being the prez (the leader of
the gang) once he's finished - and yes, he will appear more detailled in time.
The klinkster has been pouring TONS of beer down the belly of the d00d ;D so that
he will turn into a very fat guy - a stunning and original idea if you ask me!
The pic. up there is just a "work in progress" image of the model itself,
the actual skinning will happen later, m8
Now, about my own units, let's have a looksie on the whole "tattoo" issue :afro:
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One more quote here.
...I suggest you to go to a tatoos site were there are a lot of images...
...a dragon tatoo in japan style like yakuza all over the body or simply near the shoulder...
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Visiting tatoo studios - both in real world and on the net - was the first thing i did
You can see a beta-pic. of the results [url removed]Details_a.jpg]HERE[/url]
It's not poss. to put individual tattoo's on each arm, as I am using the
very latest "civ 1.75" models (they work different from the "old" soldier models).
Even the neck uses parts from the arms
so it's hard to do at all.
Whatever you put on ONE arm will appear on the other arm too. :-\
Dragons are "out" in the biker world as I know it; the fashion shouts
"celtic" and "viking" styles (along with the good old skulls).
I'll post some more details asap.
thx for the input so far, m8