...there IS actually a init field in the createunit command.
"OfficerE" createunit [GetMarkerPos _pos, _group, "", 0.8, "LIEUTENANT"]
It's those quotations there...
...and all these years I took his so called "INIT" field for a NAME field
as in : "SoldierWB" CreateUnit [getPos "TeamLeader",groupalpha,"unitname=this",0.7,"Seargeant"]
thus: [spot, group, name, skill, rank]
(not that I dont believe ya, arty m8, I just havent tried that yet - will do & see if it sticks!)
it could be sufficient enough with a so called "init" adding custom weapons etc.
I must check this out (and I still doubt that this is a >>real<< INIT field with all the INIT possibilities).
cant see why a created unit shud need an INIT; I mean, you can just add whatever suff to him once you have his UNITNAME (which is why I take that field up there for a NAME field and certainly not an INIT field)
lets bet a sixpack on this one man! :cheers: