Why does it give me an error saying that theres an m where theres supposed to be an = sign what the hell can you look this over for me someone what did I do wrong
//Config file written by OFPCW ofps.cncguild.net/configw
//g3 made by CMP
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private 0
#define protected 1
#define public 2
#define WeaponNoSlot 0// dummy weapons
#define WeaponSlotPrimary 1// primary weapons
#define WeaponSlotSecondary 16// secondary weapons
#define WeaponSlotItem 256// items
#define WeaponSlotBinocular 4096// binocular
#define WeaponHardMounted 65536
class CfgPatches
{
class g3
{
units[] = {};
weapons[] = {g3};
requiredVersion = 1.05;
};
};
class CfgAmmo
{
class Default {};
class BulletSingle: Default{};
class CMPG3mag: BulletSingle
{
hit= 8;
indirectHit= 1;
indirectHitRange= 0.40000;
minRange=0.5;
minRangeProbab=0.800000;
midRange=50;
midRangeProbab=0.350000;
maxRange=109;
maxRangeProbab=0.080000;
visibleFire= 16;
audibleFire= 16;
visibleFireTime= 10;
};
};
class CfgWeapons
{
class Default {};
class MGun: Default {};
class Riffle: Mgun {};
Class m16: Riffle
class g3: m16
{
model="\g3\g3";
modelOptics="";
displayName="g3";
magazines[]={"g3mag"};
flash="gunfire";
flashSize=5;
initSpeed=938;
opticsFlare= true;
modes[]= {"Single","Burst"};
class Single
{
ammo="CMPG3mag";
multiplier=1;
burst=1;
displayName="Semi-Auto";
dispersion=0.0002000;
ffCount=1;
reloadTime=0.100000;
recoil="g3RE";
autofire=0;
aiRateOfFire=5.0000;
aiRateOfFireDistance = 200;
UseAction=0;
useActionTitle="";
};
class Burst
{
ammo="CMPG3mag";
multiplier=1;
burst=3;
displayName= "Burst Fire";
dispersion= 0.0004000;
reloadtime=0.10000;
ffCount=3;
recoil= "g3RE";
autoFire=0;
aiRateofFire= 5.0000;
aiRateOfFireDistance= 200;
useAction= 0;
useActionTitle= "";
};
};
class g3mag: g3
{
scopeWeapon=0;
scopeMagazine=2;
displayNameMagazine="G3mag";
shortNameMagazine="G3mag";
};
};
class CfgRecoils
{
g3RE[]= {0.04, 0.015,0.030, 0.040,0,0};
};
class CfgNonAIVehicles
{
class ProxyWeapon {};
class Proxyg3: ProxyWeapon {};
};
};