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"AIunit" able to see/view "unit"
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Topic: "AIunit" able to see/view "unit" (Read 570 times)
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jakenoble
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"AIunit" able to see/view "unit"
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on:
30 Jan 2004, 17:16:42 »
How can i construct a script or trigger, so that WHEN AIUNIT views PLAYER THEN AIUNIT COMBATMODE STEALTH. i know how to set combatmode, dofire, do target, etc.
its just setting the condition fot activation as able to view/see the player.
Thanks
Jake
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_hammy_
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Re:"AIunit" able to see/view "unit"
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Reply #1 on:
30 Jan 2004, 17:26:01 »
not sure about that, im a little rusty on ofp scripting
you could mess around with the knowsAbout command
for more information on the command, download my command reference thats in my sig
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Editors Depot - Mission Editing and Scripting
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Gruntage
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"AIunit" able to see/view "unit"
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