Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
trigger setpos getpos
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: trigger setpos getpos (Read 424 times)
0 Members and 1 Guest are viewing this topic.
illmatic
Guest
trigger setpos getpos
«
on:
01 Feb 2004, 00:15:31 »
is it possible to transport trigs? coz mine aint!
spike1 setpos getpos p1;
spike1 setDir getDir p1;
spike1script setpos getpos p1;
spike1script setDir getDir p1;
Logged
Artak
The old beanbag shaker
Former Staff
You want to talk about it, yes?
Re:trigger setpos getpos
«
Reply #1 on:
01 Feb 2004, 00:18:07 »
It is possible and works just like you have it. However, I don't understand why you set the direction of spike1script, but then again, you didn't give me much info to go with
Logged
Not all is lost.
illmatic
Guest
Re:trigger setpos getpos
«
Reply #2 on:
01 Feb 2004, 00:19:59 »
the addon is a line of spikes, and the trigger must be at the same angle of these spikes, because the player deploys them, and thanks, i must made a mistake in the map with the names or something lol
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
trigger setpos getpos
Top of page