Thank Asmo, but the CAF MonsterTruck is a Bin-type config: With my tools here, I can only see that the line is present, but can't read properly.
And my cpp is, well, very long, as in the process of fine-tuning I've taken a lot of parameters in my class.
cfgmodel is "car"
cfgvehicle class inheritance is "all... till ...Jawa"
no weapon. Prameters involved: (alphabetical order)
accuracy=3;
armorWheels=1000;
armor=10000;
armorStructural=10;
;)audible=0.5;
autocenter=False;
brakeDistance=0.25;
camouflage=2;
canFloat=true;
cargo=0;
cost=50000;
damperForce = 0.00001; Â Â Â Â Â Â
damperSize = 0.00005; Â Â Â Â Â Â
destrType=DestructDefault;
driverAction=ManActT72GunnerOut;
driverCanSee = "2+8+16";
driverCastShadow = true;
formationX=5;
formationZ=5;
fuelCapacity=6000;
getInAction = ManActGetInCar;
getOutAction = ManActGetOutCar;
gunnerCanSee = "2+8";
hasDriver=1;
hasgunner=0;
HideUnitInfo=false;
insideSoundCoef = 1;
mapSize = 6;
maxSpeed=400;
nameSound="car";
precision=1.2;
predictTurnPlan=1.0;
predictTurnSimul=1.0; Â Â Â Â Â Â
preferRoads=True;
reversed=True;
sensitivity=0.9; Â Â Â Â Â Â
sensitivityEar=0.09; Â Â Â Â Â Â
scope=public;
steerAheadPlan=0.2;
steerAheadSimul=0.1;
terrainCoef=0.3;
threat[]={0.9, 0.2, 0.9};
transportSoldier=1;
turnCoef=6;
type=VSoft;
unitInfoType="UnitInfoCar";
unloadInCombat = true;
wheelCircumference=1;
I warned you.
But maybe someone can send a working example ?
The PeacePunk