I did what you suggested, but it did not change anything. Still the same problem, the rocket travels slow ..but it continues for ever.
The weird thing is that the same thrust time and thrust on a modified LAW works fine.
class CfgAmmo
{
class default {};
class AT3: Default {};
class LAW : AT3 {};
class Panzerfaust30 : LAW {
model="\kpanzerfaust\PanzerfaustRocket";
hit=640;
soundHit[]={"\Panzerfaust\boom.wav",38.622778,0.85};
thrustTime=0.100000;
thrust=500;
maxSpeed=25;
initTime=0.1;
indirectHit=280;
indirectHitRange=3.100000;
soundFly[]={"objects\noise",0.023100,2};
};
};
class CfgWeapons
{
class Default {};
class LAWLauncher: Default {};
class Panzerfaust30Launcher: LAWLauncher
{
scopeWeapon = public;
scopeMagazine = private;
modelOptics="\kozl\optika_kozlice";
optics=1;
opticsZoomMin=0.350000;
opticsZoomMax=0.350000;
model="\kpanzerfaust\Panzerfauste";
modelSpecial="\kpanzerfaust\Panzerfaust";
modelMagazine="\kpanzerfaust\Panzerfaustrocket";
displayName="Panzerfaust30";
displayNameMagazine="Pz";
shortNameMagazine="Pz";
magazines[]={"Panzerfaust30LauncherMag"};
picture="\kpanzerfaust\gearV1.paa";
magazineType="3 * 256";
sound[]={"\kpanzerfaust\launch.wav",0.250000,1};
reloadMagazineSound[]={"\kpanzerfaust\reload.wav",0.000316,1};
};
class Panzerfaust30LauncherMag: Panzerfaust30Launcher
{
scopeWeapon = private;
scopeMagazine = public;
picture="\kpanzerfaust\gearV2.paa";
ammo="Panzerfaust30";
};
};