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More parachuting stuff...
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Topic: More parachuting stuff... (Read 736 times)
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Milwot
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More parachuting stuff...
«
on:
25 Jan 2004, 22:26:31 »
My parachute drop is almost perfect, with 3 squads of 12 men jumping from 3 chinooks. Occasionally (actually, most of the time) one of the leaders will jump but "miss" his parachute. Any way to fix this?
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h-
OFPEC Site
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Formerly HateR_Kint
Re:More parachuting stuff...
«
Reply #1 on:
25 Jan 2004, 22:40:14 »
Quote from: Milwot on 25 Jan 2004, 22:26:31
leaders will jump but "miss" his parachute
Eh...
Try to 'rise' the choppers higher...
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Project MCAR
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Northern Fronts
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Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
Chuck Norris can divide by zero.
Milwot
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Re:More parachuting stuff...
«
Reply #2 on:
25 Jan 2004, 23:20:08 »
No, that's not the problem. They're at 120 m, plenty of altitude, but it's like the leader jumps, the parachute doesn't attach, and he plummets...
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SEAL84
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Always lurking
Re:More parachuting stuff...
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Reply #3 on:
26 Jan 2004, 04:51:11 »
Are you using a HALO script or is it a standard eject-and-immediately-open-chute jump?
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DBR_ONIX
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Re:More parachuting stuff...
«
Reply #4 on:
26 Jan 2004, 22:42:53 »
I had this problem when I was making a HALO-MapClick script..
I think the problem was the names of the people to jump was wrong.. So it make the parachute for guy12 instead of guy1.. (If, say, you added a 2 at the end of the name)
If you check the files.. You will prob find a wrong name..
Sorry I can't help anymore than that
- Ben
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Milwot
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Re:More parachuting stuff...
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Reply #5 on:
27 Jan 2004, 03:15:52 »
No, it's a very simple parachute script. It's really wierd. Change one thing, and it works for a few tests, then back to SPLAT!
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More parachuting stuff...
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