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Author Topic: Config and Model Problem \w video  (Read 965 times)

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Cpl. Vagabond

  • Guest
Config and Model Problem \w video
« on: 24 Jan 2004, 21:48:27 »
Ok there is a problem with my APC which has 2 errors

1. an error which happens when you try to drive to the APC get the video to show you have i mean off my website
www.zerohazard.net/apcproblem.wmv

2. whenever someone in cargo tries to exit the APC the game CTD, now i know the cause of this is in the config file and if someone could run over the config i would be extremly grateful

Code: [Select]

#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

#define private 0
#define protected 1
#define public 2


class CfgPatches
{
        class USCM_apc
        {
                units[] = {USCM_apc};
                weapons[] = {};
                requiredVersion = 1.05;
        };
};

class CfgVehicles
{
        class All {};
        class AllVehicles: All {};
        class Land: AllVehicles {};
        class LandVehicle: Land {};
        class Car: LandVehicle {};
        class Jeep: Car{};
        class JeepMG: Jeep{};
        class USCM_apc: JeepMG
   {
      hasGunner=true;
      hasCommander=true;
      forceHideGunner = true;
      castGunnerShadow=false;
      ejectDeadGunner=false;
      castDriverShadow=false;
      driverIsCommander=false;
      gunnerAction=ManActJeepCoDriver;
      gunnerOpticsModel = "optika_heli_gunner";
      cargoIsCoDriver=false;
      nameSound="apc";
                 scope=public;
                 crew=SoldierW;
                 maxSpeed=100;
                 side=TWest;
      vehicleClass="USCM - Vehicles";
                 displayName=USCM APC;
                 brakeDistance=10;
      transportSoldier = 10;
                 sensitivity=0.600000;
                 armor=250;
                 accuracy=0.80;
                 fuelCapacity=500;
                 model="\vag_apc\apc";
                 type=VArmor;
                 cost=100000;
                 terrainCoef=0.200000;
      wheelCircumference=4.513;
      turnCoef=8.0;
                 armorWheels=0.800000;
      soundEnviron[]={Vehicles\OldRolling_Treads1,db-10,0.7};
      soundEngine[]={Vehicles\dieseltruckloop2,db-20,1};
      soundCrash[]={Vehicles\crash_small2,db-10,1};
      soundGear[]={Vehicles\Gear_Trans1,db-40,1};
      soundDammage[]={Objects\alarm_loop1,db-40,1};
                 weapons[]={Browning};
                 magazines[]={Browning};
      attendant = true;
      transportAmmo = 1;
      transportMaxMagazines = 100;
      transportMaxWeapons = 12;
      driverOpticsModel = "optika_tank_driver";
      driverOpticsColor[] = {0, 0, 0, 1};
      class TurretBase
      {
         gunAxis = "OsaHlavne";
         turretAxis = "OsaVeze";
         soundServo[]={};

         gunBeg = "usti hlavne";
         gunEnd = "konec hlavne";
         
         minElev=-5; maxElev=+40;
         minTurn=-360; maxTurn=+360;

         body = "OtocVez";
         gun = "OtocHlaven";
      };
      class Turret: TurretBase
      {
         soundServo[]={Vehicles\gun_elevate,db-60,1.0};
         minElev=-10; maxElev=+30;
         minTurn=-40; maxTurn=+40;
      };
   };
};
};
« Last Edit: 26 Jan 2004, 00:24:52 by Cpl. Vagabond »

Cpl. Vagabond

  • Guest
Re:Cargo Proxies Problem
« Reply #1 on: 25 Jan 2004, 15:41:15 »
please take a look @ the error
« Last Edit: 26 Jan 2004, 00:24:41 by Cpl. Vagabond »