Ok there is a problem with my APC which has 2 errors
1. an error which happens when you try to drive to the APC get the video to show you have i mean off my website
www.zerohazard.net/apcproblem.wmv2. whenever someone in cargo tries to exit the APC the game CTD, now i know the cause of this is in the config file and if someone could run over the config i would be extremly grateful
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class USCM_apc
{
units[] = {USCM_apc};
weapons[] = {};
requiredVersion = 1.05;
};
};
class CfgVehicles
{
class All {};
class AllVehicles: All {};
class Land: AllVehicles {};
class LandVehicle: Land {};
class Car: LandVehicle {};
class Jeep: Car{};
class JeepMG: Jeep{};
class USCM_apc: JeepMG
   {
      hasGunner=true;
      hasCommander=true;
      forceHideGunner = true;
      castGunnerShadow=false;
      ejectDeadGunner=false;
      castDriverShadow=false;
      driverIsCommander=false;
      gunnerAction=ManActJeepCoDriver;
      gunnerOpticsModel = "optika_heli_gunner";
      cargoIsCoDriver=false;
      nameSound="apc";
   scope=public;
   crew=SoldierW;
   maxSpeed=100;
   side=TWest;
      vehicleClass="USCM - Vehicles";
   displayName=USCM APC;
   brakeDistance=10;
      transportSoldier = 10;
   sensitivity=0.600000;
   armor=250;
   accuracy=0.80;
   fuelCapacity=500;
   model="\vag_apc\apc";
   type=VArmor;
   cost=100000;
   terrainCoef=0.200000;
      wheelCircumference=4.513;
      turnCoef=8.0;
   armorWheels=0.800000;
      soundEnviron[]={Vehicles\OldRolling_Treads1,db-10,0.7};
      soundEngine[]={Vehicles\dieseltruckloop2,db-20,1};
      soundCrash[]={Vehicles\crash_small2,db-10,1};
      soundGear[]={Vehicles\Gear_Trans1,db-40,1};
      soundDammage[]={Objects\alarm_loop1,db-40,1};
   weapons[]={Browning};
   magazines[]={Browning};
      attendant = true;
      transportAmmo = 1;
      transportMaxMagazines = 100;
      transportMaxWeapons = 12;
      driverOpticsModel = "optika_tank_driver";
      driverOpticsColor[] = {0, 0, 0, 1};
      class TurretBase
      {
         gunAxis = "OsaHlavne";
         turretAxis = "OsaVeze";
         soundServo[]={};
         gunBeg = "usti hlavne";
         gunEnd = "konec hlavne";
        Â
         minElev=-5; maxElev=+40;
         minTurn=-360; maxTurn=+360;
         body = "OtocVez";
         gun = "OtocHlaven";
      };
      class Turret: TurretBase
      {
         soundServo[]={Vehicles\gun_elevate,db-60,1.0};
         minElev=-10; maxElev=+30;
         minTurn=-40; maxTurn=+40;
      };
   };
};
};