(again!)
I've nearly finished a mission but have one small problem remaining. The mission is a night raid on a cluster of small buildings in Nogova (map ref Dj21). However, there's a 5 Gigawatt streetlamp right in the middle, somewhat spoiling my 'daring raid with night vision goggles' scenario.
I got around it by using an artillery script snippet from OFPEC to drop a grenade near it, which seemed to do the job.
But then I placed a trigger to save the game when the player is a short distance from the target area. If you get killed and resume from this point, the light is back on
.
Is there a more elegant and permanent way of deactivating a light when it is one of the built-in island objects and not one added in the editor (which other posts all deal with)?
Cheers,
Ade