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Author Topic: Clay pigeons!!!!!  (Read 3753 times)

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DBR_ONIX

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Re:Clay pigeons!!!!!
« Reply #15 on: 10 Jan 2004, 21:21:39 »
Oh, right... I'll try that...
Thanks for your help :)
- Ben

Offline .pablo.

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Re:Clay pigeons!!!!!
« Reply #16 on: 10 Jan 2004, 21:32:15 »
« Last Edit: 10 Jan 2004, 21:32:59 by .pablo. »

DBR_ONIX

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Re:Clay pigeons!!!!!
« Reply #17 on: 10 Jan 2004, 22:47:11 »
Thank you!!!!!
I've not played it yet, but I had a quick glance at the code, looks good :)

Its getting near finished, the clay pigeon is! Just need to make it look less flay (The texture it just plain orange)..
Then the config!
And done, pretty much!
Oh and the weapon.. Working on that next.. :)

Thank you so so much, again!
- Ben

Offline .pablo.

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Re:Clay pigeons!!!!!
« Reply #18 on: 11 Jan 2004, 01:16:00 »
well, i had trouble hitting a car, so something the size of my hand seems next to impossible...

DBR_ONIX

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Re:Clay pigeons!!!!!
« Reply #19 on: 14 Jan 2004, 20:39:23 »
Hmm.. I agree...
First thing I'll do, is make the clay pigeon bigger (Not too big)..
And then I'll try and modify the script so its slower..
And make the shotgun (When I start..) more accurate/longer range..

- Ben
BTW, I tried with a sniper, and a machine gun :P A bit easier..
Hmm, theres an idea, an unreal version.. Machine guns, rocket lauchers (Tracking?) ...Hmmmm...:P
BTW2, there is a bug, I think.. I can shot the car on the ground and get points... It won't be the same for the CP, as its small/a bit a way..
That brings up an other prob.. How do I get the players to stay put, not stand next to the pigeon? A fence.. But people'll get though... How about something like 4 triggers outside (To cover the ground around it), so when a unit gets in to the trigger, it calls a script that puts them back to the start place...
BTW3 ( ::) ), how could I go an infinite ammo crate, so when someone takes some ammo, the box gets topped up? Don't want to run out, now.. :P

Offline .pablo.

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Re:Clay pigeons!!!!!
« Reply #20 on: 15 Jan 2004, 00:58:55 »
where do you want the players to be?  ex: directly forward/behind/left/right of the car, off to an angle (forward and to the left, etc)

DBR_ONIX

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Re:Clay pigeons!!!!!
« Reply #21 on: 15 Jan 2004, 14:57:30 »
Out to the left, and back a bit.. I think
- Ben

Offline .pablo.

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Re:Clay pigeons!!!!!
« Reply #22 on: 15 Jan 2004, 17:29:22 »
updated the mission:

 -- use the radio to get w/e gun u want (mguns, sniper rifles, rocket launchers)
 -- if u run outta ammo, just use the radio to get the same gun again
 -- once u get a gun from the radio, u need to hit the space bar before it will work (ofp issue)
 -- the player is restricted to an area behind and to the left of the car
 -- hits will only register if the car is in the air (above 5 meters)

here's the link again:
http://pablo_m123.tripod.com/ofp/ofpmissions.html

DBR_ONIX

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Re:Clay pigeons!!!!!
« Reply #23 on: 16 Jan 2004, 21:13:13 »
THANKS!!
I'll try it in a minute! :D
Could someone help me with the CPP file.. I've had a go, but it just closes the game (to desktop) when I add the object in, and preview the mission..
Also, what LOD's do I need (Memory, Geomerty ect, not 0.00, 1.00 etc)..

I'll check the LODs, but I'm stuck with the config file..
Could someone throw one togheter..
It needs to be configed as a car so the setvelocity works.. But apart from that, just the stuff OFP needs to not crash ;)

Once again.. THANKS!!
- Ben

HuNtA

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Re:Clay pigeons!!!!!
« Reply #24 on: 16 Jan 2004, 22:36:12 »
Y not use a red barrel instead of a car?

If U set it with a low enuff health itll blow up in mid air :D

HuNtA

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Re:Clay pigeons!!!!!
« Reply #25 on: 19 Jan 2004, 17:33:00 »
BTW, ive made a clay pigeon shot gun to use with this. If U want it email me at huntadude@hotmail.com and dont forget to put:
clay pigeon shottie in the title.

I may also be modding this script for MP and makin it into a tournament (if anybody wants to help, email same address above with:
clay pigeon tourney help)

Offline wired

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Re:Clay pigeons!!!!!
« Reply #26 on: 20 Jan 2004, 21:13:28 »
Quote
well, i had trouble hitting a car, so something the size of my hand seems next to impossible...
lol! u think thats bad....i couldn't hit a bus!
We have a problem at 'Oscar-Charlie 2-7' do you read me? Well its that guy with the RPG!

HuNtA

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Re:Clay pigeons!!!!!
« Reply #27 on: 21 Jan 2004, 21:51:48 »
lol, heres the most fun way.

Put it so youve got the car at 45 degrees 2 you and your really close to it. then try to hit it jus after its launched. Its a blast and alot easier

DBR_ONIX

  • Guest
Re:Clay pigeons!!!!!
« Reply #28 on: 22 Jan 2004, 20:29:53 »
Just throw the car ( ::) ) once, to see rougtly where the car lands, use the weapon sights (The thing the v button does..) and aim there.. Then aim below the car (I think, or just try to aim at the bottom of the car)..
I managed to hit it twice in one go..

An other idea for the script..
Problem : When you hit the car the first time, say once, your total is one.. You know you've hit the car once..
But when you throw the car again, and hit it twice, the total is 3.. But it can be hard to work out how many times you hit the car in one go.. After you been mucking around for a while..
Could you do something like : When you hit the car, a "prevoius hits" shows up in the Hint thing, when the car gets reset, the previous hits gets added to a total hits line in the Hint..
When you launch the car the next time, Previous hits gets wiped to 0, ready to count this launch's hits..

So the hint the first time looks like :
Your hits the last though it : 0
Your total hits are : 0

Then after the first launch, and one hit :
Your hits the last though it : 1
Your total hits are : 1

After a few trys
Your hits the last though it : 2
Your total hits are : 15

You understand?

Thanks for all the feed back :)
And biiig thanks to pablo!
- Ben
BTW, I'm not sure about the fence around the player.. It kinda gets in the way.. If you see what I mean?
It can block you view, sometimes...
What about using the sandbag wall? its a lot lower.. I don't think you can run though it either..?