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Author Topic: Changing Weapons  (Read 838 times)

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nitespectre88

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Changing Weapons
« on: 21 Jan 2004, 00:23:57 »
Can someone tell me how i can modify a units weapon? like on a Black Op's HK to a M21 and adding a LAW Launcher.  It would help best if the info is for OFP: Cold War Crisis.

Offline icarus_uk

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Re:Changing Weapons
« Reply #1 on: 21 Jan 2004, 00:29:46 »
You want a combination of removing their existing weapons, and adding new weapons.

Its best to start out with a fresh unit;
In the units INIT field put;

RemoveAllWeapons This

THen you want to add ammo for the weapon, its best to add the ammo first as there is a bug if you add the weapon first, there ends up no ammo in it.

This AddMagazine "M21"

Then to add the gun;

This AddWeapon "M21"

This adds one magazine and one weapon.  Put semi colons " ; " between each command to seperate them, so you might end up with an init line that looks a bit like this;

RemoveAllWeapons This; This AddMagazine "M21"; This AddWeapon "M21"; This AddMagazine "M21"; This AddMagazine "M21"; This AddMagazine "M21"


Offline myke13021

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Re:Changing Weapons
« Reply #2 on: 21 Jan 2004, 00:30:36 »
sure....put the following into the unit's init field:

removeallweapons this; this addmagazine "M21"; this addMagazine "M21"; this addMagazine "M21"; this addMagazine "M21"; this addWeapon "M21"; this addMagazine "LAWLauncher"; this addMagazine "LAWLauncher"; this addMagazine "LAWLauncher"; this addWeapon "LAWLauncher"

you can do this also in a script and just call the script from the units init field

but always make sure to add first magazines before adding the respective weapon, else the weapon wouldn't be loaded.

nitespectre88

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Re:Changing Weapons
« Reply #3 on: 21 Jan 2004, 05:42:38 »
so the word "this" needs to be in the init path as well? do I also do the same for crates as well?
« Last Edit: 21 Jan 2004, 06:14:23 by Sp3ctre »

gundernak

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Re:Changing Weapons
« Reply #4 on: 21 Jan 2004, 12:45:50 »
'this' in the init field always represents the unit you are editing.

If your unit has a name, you can change 'this' to the unit's name, but there is no meaning of it. Using 'this' is much more simpler and faster...


For Crates you should use this:

this addweaponcargo ["M21",1]; this addmagazinecargo ["M21",10]; this addweaponcargo ["LAwLauncher",1]; this addmagazinecargo ["LAWLauncher",6]

Offline myke13021

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Re:Changing Weapons
« Reply #5 on: 21 Jan 2004, 20:09:55 »
this addweaponcargo ["M21",1]; this addmagazinecargo ["M21",10]; this addweaponcargo ["LAwLauncher",1]; this addmagazinecargo ["LAWLauncher",6]

the numbers behind the weapon name stands for the amount you'll put into the crate.
For all weapon names, look if you find the command reference (comref)...afaik theres a list with all valid weapon names...if someone has a link to it, plz post it

Offline macguba

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Re:Changing Weapons
« Reply #6 on: 21 Jan 2004, 21:22:42 »
Editors Depot - Tutorials - References.   (Link in my sig line below)

Several weapon and ammo lists in there as well as other handy stuff.
« Last Edit: 21 Jan 2004, 21:24:46 by macguba »
Plenty of reviewed ArmA missions for you to play

Offline myke13021

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Re:Changing Weapons
« Reply #7 on: 21 Jan 2004, 22:01:56 »
hmmm...m8 it be that the editors depot doesn't like Netscape? i can't get into the tutorials menu...all i get is repeatedly the Welcome site....

or is just because it is still under re-construction? btw...how long till ofpec.com will be back online in it's full beauty?

no pushing you guys...just asking ;-)

:edit:
yep...IE works...but on sites with more than 1 page (1 2 3 4...) i just get the first
« Last Edit: 21 Jan 2004, 22:04:07 by myke13021 »

Offline Planck

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Re:Changing Weapons
« Reply #8 on: 21 Jan 2004, 22:03:52 »
I know a little about a lot, and a lot about a little.

Offline myke13021

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Re:Changing Weapons
« Reply #9 on: 21 Jan 2004, 22:20:02 »
same...works on IE but no workee on Netscape....and still not working to look the next page in tut's or scripts....just the 1st page displays....

Offline Planck

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Re:Changing Weapons
« Reply #10 on: 21 Jan 2004, 22:29:30 »
set it to display the first 100 objects.........you should get them all then.


Planck
I know a little about a lot, and a lot about a little.

nitespectre88

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Re:Changing Weapons
« Reply #11 on: 21 Jan 2004, 23:09:36 »
hmm... the tutorial page doesnt for for IE or Netscape for me.  It keeps on going back to the welcome page.  Must be still under construction.  Since I can't get to the lists they have of the weapons in there, any of you know what the name is for the G36?  Thanks for the help guys/gals.
« Last Edit: 21 Jan 2004, 23:10:56 by Sp3ctre »

Offline Planck

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Re:Changing Weapons
« Reply #12 on: 21 Jan 2004, 23:21:13 »
G36a........................................................G36aMag


Planck
« Last Edit: 21 Jan 2004, 23:21:58 by Planck »
I know a little about a lot, and a lot about a little.

Offline myke13021

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Re:Changing Weapons
« Reply #13 on: 22 Jan 2004, 01:19:05 »
WEST:
Weapon Name  . . . . . . . . . . .Ammo Name
HK . . . . . . . . . . . . . . . . . . . . .HK
M4 . . . . . . . . . . . . . . . . . . . . .M4
M16 . . . . . . . . . . . . . . . . . . . .M16
M16GrenadeLauncher . . . . . .M16GrenadeLauncher
M60 . . . . . . . . . . . . . . . . . . . .M60
M21 . . . . . . . . . . . . . . . . . . . .M21
MM1 . . . . . . . . . . . . . . . . . . . MM1magazine
G36a . . . . . . . . . . . . . . . . . . .G36amag
XMS . . . . . . . . . . . . . . . . . . . .M4
Steyr . . . . . . . . . . . . . . . . . . .SteyrMag
LAWLauncher . . . . . . . . . . . ..LAWLauncher
CarlGustavLauncher . . . . . . .CarlGustavLauncher
AALauncher . . . . . . . . . . . . . .AALauncher
LaserDesignator . . . . . . . . . .LaserDesignator
Mortar . . . . . . . . . . . . . . . . . .Mortar
EAST:
Weapon Name Ammo Name
AK74SU . . . . . . . . . . . . . . . . .AK74
AK74 . . . . . . . . . . . . . . . . . . .AK74
AK74GrenadeLauncher . . . . .GrenadeLauncher
AK47CZ . . . . . . . . . . . . . . . . .AK47
AK47GrenadeLauncher . . . . .GrenadeLauncher
PK . . . . . . . . . . . . . . . . . . . . .PK
Kozlice . . . . . . . . . . . . . . . . . .kozliceball, kozliceshell
Bizon . . . . . . . . . . . . . . . . . . .BizonMag
SVDDragunov . . . . . . . . . . . .SVDDragunov
RPGLauncher . . . . . . . . . . . . .RPGLauncher
AT4Launcher . . . . . . . . . . . . .AT4Launcher
9K32Launcher . . . . . . . . . . . .9K32Launcher
6g30 . . . . . . . . . . . . . . . . . . . .6g30Magazine
EQUIPMENT:
Binocular
NVGoggles
Flare . . . . . . . . . . . . . . . . . . .Flare
FlareRed . . . . . . . . . . . . . . . .FlareRed
FlareGreen . . . . . . . . . . . . . . .FlareGreen
FlareYellow . . . . . . . . . . . . . . .FlareYellow
SmokeShell . . . . . . . . . . . . . .SmokeShell
SmokeShellRed . . . . . . . . . . .SmokeShell Red
SmokeShellGreen . . . . . . . . . .SmokeShell Green
HandGrenade . . . . . . . . . . . . .HandGrenade
Pipebomb . . . . . . . . . . . . . . . .Pipebomb
Timebomb . . . . . . . . . . . . . . .Timebomb
Mine . . . . . . . . . . . . . . . . . . . .Mine

here's the complete weapon and ammo list, used in 1.3 and later.

hope this helps you.