Home   Help Search Login Register  

Author Topic: Walk  (Read 477 times)

0 Members and 1 Guest are viewing this topic.

Tronin

  • Guest
Walk
« on: 16 Jan 2004, 10:43:36 »
How do you do when you want a man to start walk after that a truck have been moving for a while?

Offline Pathy

  • Former Staff
  • ****
  • I'm not a F***in llama!
    • Volcbat.
Re:Walk
« Reply #1 on: 16 Jan 2004, 11:44:38 »
If i understood you id help..... :o ::)

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:Walk
« Reply #2 on: 16 Jan 2004, 12:55:14 »
Tronin, it's not clear what the problem is.   Can you tell us again?    Give us more background on what you are trying to do.
Plenty of reviewed ArmA missions for you to play

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re:Walk
« Reply #3 on: 16 Jan 2004, 21:02:39 »
If I understood correctly, he wants a unit to disembark from a truck and start walking.

In which case:

unassignVehicle unitname

and if you actually mean 'walk' then:

unitname setbehaviour "safe"

should work.

It would be better to have more details though.


Planck
I know a little about a lot, and a lot about a little.