Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
changing waypionts
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: changing waypionts (Read 453 times)
0 Members and 1 Guest are viewing this topic.
roscoe
Guest
changing waypionts
«
on:
16 Jan 2004, 16:25:33 »
does anyone no how to change a waypiont mid game,i.e. a platoon needing to scrp a waypiont due to an unforseen event, it'd realy give my mission a feel of unpredictability.
Logged
dmakatra
Members
Better known as Armsty
Re:changing waypionts
«
Reply #1 on:
16 Jan 2004, 17:43:45 »
setWPpos or something like that, check it up in the command reference.
:beat: *Gets Shot* :beat:
Logged
Chris Death
Former Staff
Finally Death's gonna get ya
Re:changing waypionts
«
Reply #2 on:
16 Jan 2004, 18:08:12 »
Nah Armsty, i believe what roscoe needs is more about
switch triggers.
Start a search for switch triggers, or let Armsty post a
link to his switch trigger tutorial in the ed-depot
~S~ CD
Logged
Dont argue with idiots....they will bring you down to their level and beat you there with experience.
How to use Waypoint type Scripted
dmakatra
Members
Better known as Armsty
Re:changing waypionts
«
Reply #3 on:
16 Jan 2004, 18:34:06 »
oh yea, that's my tute... :hmm: Yay! ;D
Any other ed depot submissions by my I woudln't touch with a ten foot pole though.
:beat: *Gets Shot* :beat:
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
changing waypionts
Top of page