Home   Help Search Login Register  

Author Topic: Those d**n Scuds..  (Read 1378 times)

0 Members and 1 Guest are viewing this topic.

Eat_Lead

  • Guest
Those d**n Scuds..
« on: 14 Sep 2002, 14:53:11 »
hey all,
   ok, the problem:
             I have bout 40 guy in a base, (the player is on the other side of Malden). the context is that the player radios in and that base launchers a strike on a target. At the start of the mission i have a cut scene which shows the base. I wanted to but sum props in that look like artil' but couldnt find any so i settled with 4 empty scud launchers. Whithout them the guys just sit there happilly like they should but with the scuds there they all go prone and sumtimes start fireing at them, and sumtimes just aim at them. any1 no how to fix it or why it happens?
(The scuds are definitly empty!)

Black Magic

  • Guest
Re:Those d**n Scuds..
« Reply #1 on: 14 Sep 2002, 14:56:59 »
Heh funny you should say that. I'm having the same problem with an empty Flak gun. Wierd huh?

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:Those d**n Scuds..
« Reply #2 on: 14 Sep 2002, 15:14:01 »
If ya mean a WEST base with WEST troopers and some EAST (empty) scudLaunchers,
and the prob. is how to prevent the western morons from
firing/aiming at the scuds, try this  :o


Instead of two EMPTY scuds, put two EAST scuds on the map.
Then deleteVehicle the drivers right away through some trigger.

Off course the trick is to put the following in the scuds' INIT fields:

This Setcaptive True  :-*

That should do it.

PS. ya might find it hard to use that "deleteVehicle" spell, but
   I believe it's possible - I just can't remember the exact way right now  :P ::)

See if ya can fiddle around with it m8  :)


( ...or wuz it a "moveIndriver" & named moron? .... you must try it, I can't recall )

Eat_Lead

  • Guest
Re:Those d**n Scuds..
« Reply #3 on: 17 Sep 2002, 20:35:58 »
Cheers, ill mess around now,
soz i aint posted for a while but ive been buried wiv homework  :'( :-\



Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:Those d**n Scuds..
« Reply #4 on: 17 Sep 2002, 21:45:54 »
same here --- studies sucks!!!  >:( ::)

why the bell don't they give a

8) University of editing and scripting 8)


...that would make some sense for a change!  ;D


Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:Those d**n Scuds..
« Reply #5 on: 18 Sep 2002, 03:37:49 »
Enjoy the homework while you can, it's a lot better than the real world.    Trust me on this one.

And are you suggesting that OFPEC isn't a University of OFP  ???   I'm practically shocked.  8)

If all else fails on the scuds try EMPTY scuds and give a WEST dude a "this moveindriver scud1" command in his init field ... I think that's what Tomb meant anyway.    SetCaptive true should work in theory but it seems to be a bit dodgy in practice with some vehicles - I've had problems with it.
« Last Edit: 18 Sep 2002, 10:24:34 by macguba »
Plenty of reviewed ArmA missions for you to play

Eat_Lead

  • Guest
Re:Those d**n Scuds..
« Reply #6 on: 18 Sep 2002, 18:38:07 »
Lol, im not gonna enjoy it and ill regret it when im older but hey, thats life  ;D

Setcaptive works for this, i cant get any of the others to work apart form movin a west guy in 2 one.

Any other ideas i can mess wiv? if not its fin, ill just use Setcaptive.

ive gota feelin i wont be postin for a while again - History Project.....