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Firing Range
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Topic: Firing Range (Read 2102 times)
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Mr. S.A.S
Guest
Firing Range
«
on:
14 Jan 2004, 21:05:33 »
I am trying to make soldiers fire at targets on a firing range using the DAA M16. :gunman: I am using the target that came with the game (/empty/objects/Target E). I have tried destroy waypoints, and I have tried triggers telling the soldiers to dotarget and dofire. Nothing works!!
:help: Please help! :help:
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gundernak
Guest
Re:Firing Range
«
Reply #1 on:
14 Jan 2004, 22:07:01 »
what do you mean by firing range?
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icarus_uk
Members
LiarLiarPants Inflame True
Re:Firing Range
«
Reply #2 on:
14 Jan 2004, 22:25:21 »
Unless you put something east behind teh targets, out of sight, perhaps in a bush, you cant.
I believe someone made an addon target that you could properly target.
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dmakatra
Members
Better known as Armsty
Re:Firing Range
«
Reply #3 on:
15 Jan 2004, 07:41:47 »
what about:
unitname dotarget thetarget
~3
unitname action ["fire", M16]
or something?
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Zell
Guest
Re:Firing Range
«
Reply #4 on:
15 Jan 2004, 13:39:01 »
yes, that would work I think, why wouldn't it?
EDIT: hmm it doesn't
«
Last Edit: 15 Jan 2004, 13:44:47 by Zell
»
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icarus_uk
Members
LiarLiarPants Inflame True
Re:Firing Range
«
Reply #5 on:
15 Jan 2004, 13:47:37 »
The dotarget commands have never worked in the past (which is why someone made an addon), but you can try.
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Quid Novi
Guest
Re:Firing Range
«
Reply #6 on:
15 Jan 2004, 14:43:32 »
they just fire their M16's in the air, never at the target with that command... been there, done that, seen the consequences
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Artak
The old beanbag shaker
Former Staff
You want to talk about it, yes?
Re:Firing Range
«
Reply #7 on:
15 Jan 2004, 17:05:09 »
How about adding dowatch in that?
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Not all is lost.
icarus_uk
Members
LiarLiarPants Inflame True
Re:Firing Range
«
Reply #8 on:
15 Jan 2004, 21:08:38 »
Im 99% certain that its all been tried before. The official campaign doesnt have a working firing range, the only way so far people have gotten it to work is to target an enemy unit out of frame, or use the addon which lets the AI target the target properly.
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Mr. S.A.S
Guest
Re:Firing Range
«
Reply #9 on:
15 Jan 2004, 22:25:26 »
Thanks for the suggestions, guys.
I tried the dotarget then fire m16 and they fire up in the air. :noo: This happens with everything, unless the target is an enemy.
Which leaves the option of the addon. Where can I get it?
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HuNtA
Guest
Re:Firing Range
«
Reply #10 on:
15 Jan 2004, 23:15:31 »
d/l the invisible targets pack by ADF and put them in front of the targets at a setPosed height of about 0.5m and make a script so they are deleted when the target is destroyed. Simple and effective
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Mr. S.A.S
Guest
Re:Firing Range
«
Reply #11 on:
16 Jan 2004, 20:22:09 »
Thanks, but where can I download it? I tried opflash cz, it's not there.
Could you give me a link please?
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HuNtA
Guest
Re:Firing Range
«
Reply #12 on:
18 Jan 2004, 16:38:31 »
hmm, do a search for the ADF mod then (or check opflashpoint.org, could be where I got them from
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Captain Crunch
Members
Re:Firing Range
«
Reply #13 on:
18 Jan 2004, 18:32:26 »
I'm no bright helper but, wouldn't it be possible to set the target as "enemy"?? If yes, how?
BTW, I've found a link to other targets, (called "Animated Targets") I doubt it will work but You can always check it out!
http://ofp.gamezone.cz/index.php?sekce=unofaddons/misc&archiv=true&page=3
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Back to the forest!
Mr. S.A.S
Guest
Re:Firing Range
«
Reply #14 on:
18 Jan 2004, 22:55:11 »
You're right, they don't work.
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Mr. S.A.S
Guest
Re:Firing Range
«
Reply #15 on:
19 Jan 2004, 20:17:24 »
It's alright I got them.
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