I have a little prob with my config file....
it's for a 30 cal machine gun in a bunker...
when I go ingame.... the game crashes back to desktop without any error message..... or the bunker doesn't show up while playing...
here's the config
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
#define WeaponNoSlot 0// dummy weapons
#define WeaponSlotPrimary 1// primary weapons
#define WeaponSlotSecondary 16// secondary weapons
#define WeaponSlotItem 256// items
#define WeaponSlotBinocular 4096// binocular
#define WeaponHardMounted 65536
#define CanSeeRadar 1
#define CanSeeRye 2
#define CanSeeOptics 4
#define CanSeeEar 8
#define CanSeeCompass 16
#define CanSeeRadarC CanSeeRadar+CanSeeCompass
#define CanSeeAll 31
class CfgPatches
{
class 30cal
{
units[] = {30cal};
requiredVersion = 1.01;
};
};
class CfgAmmo
{
class Default {};
class BulletSingle : Default {};
class 30calAmmo: BulletSingle {
hit=10;indirectHit=0.1;indirectHitRange=0.1;
minRange=20;minRangeProbab=0.80;
midRange=500;midRangeProbab=0.95;
maxRange=3000;maxRangeProbab=0.05;
cost=30;
};
};
class CfgWeapons
{
class Default{};
class MGun: Default{};
class MachineGun7_6: MGun{};
class MachineGun12_7: MachineGun7_6{};
class Browning: MachineGun12_7{};
class 30cal: Browning
{
ammo=30calAmmo;
displayName="30 Cal";
displayNameMagazine="30 Cal";
shortNameMagazine="30 Cal";
count=100;
initSpeed=600;
reloadTime=0.10000;
magazineReloadTime=6;
dispersion=0.0015;
sound[]={"\bdmfoxhole\30cal.wav",db0,1};
reloadSound[]={"weapons2\M16dry",0.010000,1};
soundContinuous=0;
maxLeadSpeed=865;
aiRateOfFire=0.001; // delay between shots at given distance
aiRateOfFireDistance=1000; // at shorter distance delay goes lineary to zero
};
};
class CfgVehicles
{
class All{};
class AllVehicles:All{};
class Land: AllVehicles{};
class LandVehicle: Land{};
class Tank: LandVehicle{};
class APC: Tank{};
class M113:APC{};
class M2StaticMG: M113{};
class 30cal: M2StaticMG
{
displayName="30 Cal";
picture="im113";
model="\bdmfoxhole\bunkhole.p3d";
cost=15000;
weapons[]={"30cal"};
magazines[]={"30cal","30cal","30cal"};
side=1;
crew="SoldierGB";
armor=60;
armorStructural=20.000000;
icon="kulomet.paa";
gunnerAction="LyingToBinocLying";
gunnerInAction="LyingToBinocLying";
//modelOptics="optika_PK";
class Turret
{
gunAxis = "osahlavne";
turretAxis = "osaveze";
soundServo[]={Vehicles\gun_elevate2,db-30,1.0};
gunBeg = "usti hlavne";
gunEnd = "konec hlavne";
body = "OtocVez";
gun = "OtocHlaven";
minElev=-30;
maxElev=+30;
minTurn=-60;
maxTurn=+60;
};
};
};
class CfgNonAIVehicles
{
class ProxyWeapon{};
class Proxy30cal: ProxyWeapon{};
};
thanks in advance......
greets
Humvee