Example entry below Leone:
class LargeRunwayMarkerGreen: RunwayMarkerWhite
{
displayName="Green Runway Marker (Large)";
class Light
{
color[] = {0.0, 1.0, 0.0, 0.0};
ambient[] = {0.0, 0.0, 0.0, 0.0};
brightness = 0.0;
Shape="koulesvetlo";
size = 1.0;
position = "";
};
};
Also: model="empty" and simulation="fire".
The other light with size=0.01 produces a very tiny light suitable for instrument lighting or dashboards, if there was a way to attach them. Probably with a proper model there would be.
With size=0, I still get the "Light Fire" and "Put Out Fire" options.
No memory points as I am not using a model this is only a config.cpp.
I also find flicker is very very minimal with brightness at 0.
The size seems to determine how far away the light will still be visible from.
Brightness seems to determine how much it illuminates its surroundings.
Planck