I've made a Init.sqs that creates random:
Startposition, objective, time of day and weather. Then moves
all players, enemys etc to the correct positions.
A random mission generator.
It works perfect when I play alone, but in multiplayer,
all clients gets different random start, objective, markers etc
Even the weather and time of day is different!
I have tried the ?(Local server) command to not randomise values on the clients,
but they don't get any info at all now, and are not moved to their startpos.
I also tried to execute the script using a initfield of a soldier(Not named init.sqs then).