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Author Topic: Trigger activation.  (Read 447 times)

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Olphy

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Trigger activation.
« on: 10 Jan 2004, 22:43:03 »
Sup.
      I having a small problem involving some of the Triggers in my mission. What I want to happen is for a certain trigger to activate when my man reaches a certain waypoint. Ive tried syncronising it to the waypoint but it does'nt work. Any ideas?

Cheers.

Offline dmakatra

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  • Better known as Armsty
Re:Trigger activation.
« Reply #1 on: 10 Jan 2004, 22:46:04 »
Never use WPs to make things happens.

:beat: *Gets Shot* :beat:

Offline LCD

  • Former Staff
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    • Everon Cartel
Re:Trigger activation.
« Reply #2 on: 10 Jan 2004, 22:47:35 »
if da man is player unit - den remove da WP immidietly - remember dat veteran playerz cant c WP (after all OFP is open way game ;))

if its not player unit

just put in da WPs activision field

somin = true

nd in da trigers condtion

somin

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Offline macguba

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Re:Trigger activation.
« Reply #3 on: 11 Jan 2004, 02:12:34 »
And remember to make sure that the mission will still end correctly/work out ok even if the loon doesn't get to the waypoint.    For example, if the AI unit is supposed to drive there he may crash into a tree and not make it.

If you want something to happen when the player reaches a certain spot, use a trigger and group it to the player unit so that you get the new options in the On Activation box.    If order is important (for example a previous Objective must be completed first) then use variables to turn the trigger on an off

Activation box:  group leader present
Condition:   this and obj1
Plenty of reviewed ArmA missions for you to play

Olphy

  • Guest
Re:Trigger activation.
« Reply #4 on: 11 Jan 2004, 14:48:03 »
Nice one cheers boys.