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Unit don't move.
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Topic: Unit don't move. (Read 427 times)
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The-Architect
Former Staff
Bite my shiny metal...
Unit don't move.
«
on:
10 Jan 2004, 15:25:48 »
Hi, I have a problem with units who won't keep still.
How can i make a unit unable to move via the init field?
Something like > muppet1 canmove false <
cheers.
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James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."
Planck
Honoured
Former Staff
I'm never wrong ....I'm just not always right !
Re:Unit don't move.
«
Reply #1 on:
10 Jan 2004, 15:33:15 »
Have you tried:
doStop muppet1
Planck
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I know a little about a lot, and a lot about a little.
Artak
The old beanbag shaker
Former Staff
You want to talk about it, yes?
Re:Unit don't move.
«
Reply #2 on:
10 Jan 2004, 16:10:16 »
Or if you never ever need them to move use
unitname disableai "move"
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Not all is lost.
LCD
Former Staff
Re:Unit don't move.
«
Reply #3 on:
10 Jan 2004, 19:03:55 »
or
unitname stop true
wich means dey wont move or shot :-X nd deyll keep lookin were u want em (in dostop theyll spin around and somtimes it wont work w/ group leaders i think)
nd 2 make em move n shot again do
unitname stop false
LCD OUT
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Unit don't move.
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