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Author Topic: Update: OFP 2 Realism  (Read 1042 times)

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jamie_psx

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Update: OFP 2 Realism
« on: 04 Jan 2004, 20:22:31 »
I start these once in a while when I get a few ideas:

Apart from guns that occassionally jam or backfire (based on some statistical probability).

How 'bout a OFP soldier damage model.

For example, depending on the cause of injury, we could have:

* Severed legs (caused by an explosion, eg: being fired at by an RPG or stepping on a land mine)

* Mangled body (caused by helicopter crash)

* Severed hand/arm (caused by your weapon backfiring)

Offline oyman

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Re:Update: OFP 2 Realism
« Reply #1 on: 04 Jan 2004, 23:43:51 »
i made a soldier with only one arm. i think ill make one without a leg just for fun