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Author Topic: Better map-click paradrop  (Read 622 times)

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DBR_ONIX

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Better map-click paradrop
« on: 03 Jan 2004, 20:00:32 »
Hello..
I have made up a script, using one someone posted on this forum, and a slightly modified version of Toadlifes realistic halo jump..
I've attached it to this post..
Anyway, what it does, it you get in the helo, bring up the map (Your told to do so in a HINT thing) and click where you want droped (Hmm, you could do a taxi script with this :P), and the helo takes of, climbs to 500m (On the way, it climbs pretty fast, but I'm not sure it would get there if it travels less than about 100m..?)
Then it starts the Halo jump scripts and shoves you out the helo with no parachute open, then you open it when you want (I have yet to inlcude my personal altimeter, in the final script, a hint comes up every 3 seconds telling you your alt and speed, but I'm not sure how to put this of when you last, apart from using a radio trigger)

But there are many flaws/bugs etc.. That I fell someone better than me at scripting could fix/impprove :P

Things like :
circling up to ymetres, then doing the drop, to make sure of the altitute it right.
The helo takes of even if your not in it..
You cant use the script more that once , I'm sure
Its not possible to change where your dropped on the way (Incase you clicked the wrong place)

Other improvements :
Maybe a radio option that makes a low level drop, where your chute opens as you jump out.
Or where it hovers 2m of the ground and you jump on to the gound with no chute.
And an exfil part where the helo circles at distance until you CRTL-Click (Maybe?) and if comes and hovers 2m from the gound, and waits for all alive members of your group to get in, then goes back to base.

Any more ideas are welcome.. And even more welcome it a scripter :P
Anyone intrested?

Cheers
- Ben

DBR_ONIX

  • Guest
Re:Better map-click paradrop
« Reply #1 on: 03 Jan 2004, 20:04:11 »
Opps, the file needs a few adjustments/removeal of addons (BAS rangers, and a dog that a civillian has following him :P)
And its on the Skye Island..
I'll change these to not need any of them!
...Later :)
- Ben

DBR_ONIX

  • Guest
Re:Better map-click paradrop
« Reply #2 on: 05 Jan 2004, 22:49:20 »
Version, say, V0.1, attached!
Load it in the editor (Its under the Desert Island)

It needs no addos (I've checked in the codey bit), and has my respawn script (When you get shot, you reappaer at the base, on SP, again, version 0.1-ish..)
It's not like where I'm using it in my mission (base on a hill, and waay down low, is the target, it looks quite good, I think :))

It works okay, but could someone help with the improvemnt in the first post?
Thanks!
- Ben
EDIT, I can't seem to upload the file, I've put it om my hosting, HERE : www.dbrweb.co.uk/ParaMapDrop_Demo.Intro.zip
File size 3.5KB