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Author Topic: Invincibility for debugging?  (Read 565 times)

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Pipski

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Invincibility for debugging?
« on: 04 Jan 2004, 02:37:28 »
Hello all, simple question:  I've made a mission that is too damned difficult for me to play through and win more than one time in twenty!  Is there any way I can make the player invincible for `preview' purposes in order to debug?  iirc it used to be possible with allowDammage FALSE but this has apparently been taken out now.  I have searched several sites for the answer and not found it.  Anybody have any ideas?  (Running GOTY v.1.91 if that makes any difference)

Quid Novi

  • Guest
Re:Invincibility for debugging?
« Reply #1 on: 04 Jan 2004, 02:42:12 »
this setcaptive true

use this... means they won't fire on you, so good way to debug mission to make sure objectives tick off etc....

but remember, i'm not 100% that 'detected by' triggers will work if you are captive... so that might present a problem...

Pipski

  • Guest
Re:Invincibility for debugging?
« Reply #2 on: 04 Jan 2004, 02:44:46 »
That'll do fine Carpe, cheers!  Nice fast reply!  The triggers and waypoints I want to debug are those at the end of the mission after all the baddies have been killed, not any detection ones so it oughtta be okay.  Should save me about six hours playing time!  

 :)

Quid Novi

  • Guest
Re:Invincibility for debugging?
« Reply #3 on: 04 Jan 2004, 02:45:54 »
amen to that

glad i could help

:thumbsup:

Offline macguba

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Re:Invincibility for debugging?
« Reply #4 on: 04 Jan 2004, 13:30:41 »
You can add an eventhandler fired to make you more or less unkillable as well - even if you are setcaptive true you can get blown up in an explosion or something.    Make your whole squad setcaptive true as well, that makes things very easy.
Plenty of reviewed ArmA missions for you to play