ok, I have searched my ass off for snYper's tut "How to use objectives and init.sqs" but cant find it anywhere, so i am posting for help. Making a large mission for the squad to be able to see the entire new island (Disciples_Isle, found @
http://disciples-squad.net/ofpstudio.htm) Anyway, I have placed groups of NME soldiers in all the strategic places on the map, the mission is to clear them out.
1) I cant find a way to make the Objective in the breifing show a checkmark when the individual objective is complete. IE: St Kuetersburg has been cleared of enemy, the notepad shows a green checkmark next to the town name.
2) When I place a hint in the activation field of a trigger, (hint "St Kuetersberg is clear"; "kuet" ObjStatus "Done") where kuet is the name of the marker I have placed over the town, the hint only says OBJECTIVE COMPLETED. I have a trigger for EAST NOT PRESENT for each town, and each activation field is similar in text, just the hint sayings and marker names are changed. The triggers cover an area more than large enuff over each place to ensure that the enemy soldiers will be inside of it at the beginning, then they are all using waypoints for movement.
So I guess I am mucking it up somewhere when I add the objective to the breifing, cuz it doesnt turn to a green checkmark, and somewhere in the hint, it wont say what i want it to say.
Also, the triggers types are set to the default NONE
The markers are just red DESTROY types, with a name, no text.
Any help with this, or a link to the tut, or even an offer to email it to me at monoloth@disciples-squad.net would be GREATLY appreciated.