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Author Topic: Bullet Flight Problem  (Read 1111 times)

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Offline scud

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Bullet Flight Problem
« on: 04 Jan 2004, 23:12:39 »
I need to reduce the amount of downward drag on a projectile.

Is there any setting that can be adjusted in cpp file?

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Offline oyman

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Re:Bullet Flight Problem
« Reply #1 on: 04 Jan 2004, 23:33:15 »
i think you put
simulation=shotbullet;  
into your CfgAmmo part of the config

Offline scud

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Re:Bullet Flight Problem
« Reply #2 on: 05 Jan 2004, 02:57:21 »
I have that in cpp

I think what I need is something along the lines of this
sideAirFriction= 0.0;
which gives cool effects left and right
but not up and down that I want.
I have tried variations of this with no luck.

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Offline .pablo.

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Re:Bullet Flight Problem
« Reply #3 on: 05 Jan 2004, 03:51:33 »
i'm guessing that drag isnt factored into the vertical movement, only gravity.

considering all objects fall at the same rate, im guessing again that bis never created a vertical-movement-variable, they just changed the speed of the projectile to make it drop less in a given distance (like sniper rifles).

its just a guess though, so i could easily be wrong

Offline scud

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Re:Bullet Flight Problem
« Reply #4 on: 05 Jan 2004, 09:18:39 »
I am guessing you ae probably right.

oh well back to the drawing board.
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