well my mission goes like this, there are two chinooks that get loaded with 3 squads (-1 soldier each) each, the soldiers get into the choppers on orders and not waypoints, so they don't have any waypoints yet
the soldiers also don't head for the choppers immediately, they stand around and do nothing (seeing as they don't have any waypoints) untill they trigger with the orders is activated
the choppers each have a move waypoint to a nearby town and start on the ground and are held on the ground by depriving them of fuel (setfuel 0) and then there's a trigger which detects when all the troops are in their respective choppers and then gives the choppers fuel (setfuel 1) at which point the choppers takeoff and head for their first waypoint
on the way to their first waypoint the choppers pass through triggers that make the infantry inside them eject (parachute script i found somewhere) and parachute to the town below
now once the troops are on the ground i want them to search and destroy and enemy in the town and for this i'll have to use a waypoint, but it's their first waypoint, so the problem is that if i make this their first waypoint they won't stand (right at the beginning of the mission) and wait for a command to board the choppers, they'll head straight for the search and destroy waypoint, and it is this that i want to stop them from doing
the only way that i know of to get the first waypoint to technically mean nothing is to use 'scripted' instead of 'move' or 'load' or whatever, but if you don't fill anything into the 'scripted' waypoint's fields it gives you an annoying error when you start the mission, so is there some script or command i can fill into the 'scripted' waypoint that won't do anything and will avoid giving me the error message?