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Author Topic: Couple'o Q's  (Read 669 times)

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xXNismoXx

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Couple'o Q's
« on: 30 Dec 2003, 21:52:31 »
1. is it possible to have your (not-playables) run to a heli, that is on the ground already and hop into it, then have heli take off?

i've tried the wp's (load) and (get in) sync and the heli takes off then lands to load the ai's.  I've also tried to put the heli on the (load) wp.

2. I need the trigger script for damage, I.E. so and so runs into switch and shazam, dead.

3. I need a "init script" for playables to have NVG's on at start, without haveing to put em on.

thanks in advance ;)

Offline Blanco

  • Former Staff
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Re:Couple'o Q's
« Reply #1 on: 30 Dec 2003, 21:56:55 »
3 ) When those guys have NVG's in their inventory and it's dark enough at the start of your mision, it happens automaticly.



« Last Edit: 30 Dec 2003, 22:04:23 by Blanco »
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xXNismoXx

  • Guest
Re:Couple'o Q's
« Reply #2 on: 30 Dec 2003, 21:59:51 »
ummm, its a MP coop, early in the morning, dark, and they don't start with it on.   :(

Offline Blanco

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Re:Couple'o Q's
« Reply #3 on: 30 Dec 2003, 22:04:36 »
if not try this

unitname action ["nvgoggles"]
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xXNismoXx

  • Guest
Re:Couple'o Q's
« Reply #4 on: 30 Dec 2003, 22:16:37 »
thanks alot, nvgs now on at start, one down two more to go ;)

Offline Black_Feather

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  • I'll never forget you Daisey.
Re:Couple'o Q's
« Reply #5 on: 30 Dec 2003, 22:32:23 »
1) I'd remove the fuel from the chopper at the start

choppername setfuel 0

then have the troops get in with a waypoint and in its on activation field give the chopper its fuel back

choppername setfuel 1

2) Create a trigger activated by anyone and put this in its onactivation field

"_x setDammage 1" foreach thislist

xXNismoXx

  • Guest
Re:Couple'o Q's
« Reply #6 on: 31 Dec 2003, 01:17:58 »
thank you so much, helped tons, mission soooooo close to being done.   :D