I will try and test some of the ideas here, I've spent the last two months chucking Mortar rounds at the AI. So I've seen a lot of fleeing
Never thought to change the AI's skill and Rank to see if they react differently.
Some things did stand out:
Units with waypoints are more likley to flee compared to the same squad with either no waypoints or ones given the DoStop command via a script.
Those with waypoints will return to there initial waypoint, then ralley regardless of who is in command or how many have survived.
@General Barron
I will, need to add units on the move to. That makes a big difference.
@Kuro
In the right terrain, I still get caught out by the AI's flanking manouvers. Imagine turning the AI off altogether and trying to script the entire thing yourself :noo: