; ***************************************
; Detect Alive Script for Dangerous Streets OFP Msions
; ***************************************
_unit = _this select 0
? dammage > 0.01 goto "start"
#start
?(ALIVE _unit) goto "dead"
?(NOT(alive _unit) goto "cool"
#Dead
Hint "Damnit Trent is Dead, I think theres a new set of wheels behind the Restraunt."
exit
#cool
titleText["OOOO FUCK that HURT!!! Theres a new set of wheels behind the\n Restraunt Take them and split town","Plain down"]
~5
titletext["","plain down"]
exit
It needs to be so when you shoot him and accidently kill him it displays one message but when you shoot him and wound him it shows another message I tink I get the gerneal Idea Im just doing it wrong right correct me where im wrong cause it doesn't work
/CymPatheeY