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Author Topic: Connecting created shapes in O2  (Read 783 times)

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Ace Productions

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Connecting created shapes in O2
« on: 04 Dec 2003, 20:15:33 »
Hi everybody,

I've just started modelling in O2 and I have a question that might be somewhat silly but I'm learning guys so be patient please. When creating three or four different shapes in O2, i.e. two boxes and a cylinder, is it necessary to connect them somehow (merge?) in order to create the final addon, and how is it done?

Thanks in advance.

Offline Colonel_Klink

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  • Independent Addon Creator
    • DC3D Game Modelling Zone
Re:Connecting created shapes in O2
« Reply #1 on: 04 Dec 2003, 20:38:21 »
It isn't neccessary to join the shapes. unfortunately O2 doesn't have the luxury of boolean operations which allows for adding parts to each other. But the model will still look fine. A tip is to delete any faces that are not visible when the model is in the game as this cuts down on the polygon count.
Rebel without a pause...D.I.L.L.I.G.A.F.

Ace Productions

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Re:Connecting created shapes in O2
« Reply #2 on: 04 Dec 2003, 21:00:19 »
Thanks a lot colonel for your fast reply.

Except more from me since I'm building my first addon.