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Author Topic: TOW  (Read 1271 times)

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Hesus

  • Guest
TOW
« on: 11 Sep 2002, 23:56:16 »
Has anyone figured out how to redefine the TOW on the humvee so it shots normal missiles instead of the mg rounds?
It doesn't work with the original TOW rounds unless you change the baseclass of the jeep into an apc, but then the gunner sits incargo. Any ideas?

Offline Jahve

  • Former Staff
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    • Jahwerks
Re:TOW
« Reply #1 on: 13 Sep 2002, 11:37:11 »
Yes. Desert Storm mod has a HMMWV pack with a TOW-launching HMMWV. their site is http://desertstorm.gamersrevolt.com

download it here: http://www.roughnecks.org/desertmod/qkg_humr175.ZIP
« Last Edit: 13 Sep 2002, 11:39:58 by Jahve »

Hesus

  • Guest
Re:TOW
« Reply #2 on: 13 Sep 2002, 15:37:52 »
Yeah, ok. What I meant was , I've got the hummvee pack already. The problem is that the tow mounted on the jeep is defined as a mg ( so you can't lock it on a target):
   class default {};
   class MGun: Default {};
   class MachineGun7_6: MGun {};
   class MachineGun12_7: MachineGun7_6 {};
   class qkgTOWLauncher: MachineGun12_7
It doesn't work when you change into an AT ( like the dkmm tow for example )
   class default {};
   class AT3: default {};
   class LAW: AT3 {};
   class DKMM_TOW: LAW
It has something to do with the baseclass because when you define the humvee as an apc it does work but without the gunner.
            ...
    class qkg_HMMWV: Bradley :P