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Offline The-Architect

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weird text behaviour
« on: 04 Dec 2003, 17:55:02 »
Why is it that sometimes when I have trigger plaindown text in a cutscene it sometimes shows it and sometimes doesn't, also sometimes it even shows it for a split second then it disappears. It's driving me around the twist.
If anyone knows how to put it right I'd be greatful. Conversly If anyone can give me the line which I could add text to a scripted cutscene, that would be better. It must be both plain and plain down syntax please.

Just give me it between these.

~2
Correct syntax here please.
~2

Or whatever it should be.
Cheers
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline macguba

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Re:weird text behaviour
« Reply #1 on: 04 Dec 2003, 18:16:52 »
titlecut ["Write your text here using \nto change lines", plain down", 2]

You can use titletext rather than titlecut, I can't remember exactly what the differences are.     Replace plain with plain down.  The number at the end is the number of seconds to fade in ... the default, and I think the mimimum, is 1.    Use \n to start a new line.
Plenty of reviewed ArmA missions for you to play

Offline The-Architect

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Re:weird text behaviour
« Reply #2 on: 05 Dec 2003, 21:22:51 »
I get an erreor message during the cutscene which says

error 4 elements provided, 2 expected.

Here is my line with what you siad to add.

titlecut ["Later that night","PLAIN DOWN","BLACK IN",10]
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline Planck

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Re:weird text behaviour
« Reply #3 on: 05 Dec 2003, 21:26:36 »
Try:

titletext ["Later that night","PLAIN DOWN",10]


Planck
I know a little about a lot, and a lot about a little.

Offline macguba

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Re:weird text behaviour
« Reply #4 on: 05 Dec 2003, 22:17:15 »
You can't mix the blackin and the text, they are different things.   Use two lines of code, one for the blackin and one for the text.
Plenty of reviewed ArmA missions for you to play