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Author Topic: Triggers and activation  (Read 738 times)

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Skorp1on

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Triggers and activation
« on: 03 Dec 2003, 00:31:15 »
Recently I have been experiencing some problems with setting triggers. The first is that I can't get a trigger to activate after a countdown, or after a certain time. The second being that it won't let me synchronize a trigger with a waypoint, for example, Bravo would attack a UAZ after a trigger is activated ect. The third is... well, I forget, but I'd be glad If you could help me with the first two. By the way, some of the addons and mods here are great, you guys really work hard! Keep up the good work!

Skorp1on

MadFred

  • Guest
Re:Triggers and activation
« Reply #1 on: 03 Dec 2003, 05:57:36 »
for the first question it might be usefull if you give an example of what you wish to delay, or how you want the
countdown/timeout exactly.

the second one:

okay let's say you want bravo to attack the uaz when it reaches a certain point, or after some event.

in both cases you need to set some condition true, for example the UAZ drives into the target area trigger setting uazpresent=true.

then have another trigger, with uazpresent as condition.

have bravo be around somewhere, with two waypoints, one is close to them, a move waypoint, and one is at the UAZ/target area.

then synchronize the second trigger (with uazpresent condition) to bravo's first waypoint.

bravo will MOVE to waypoint one and then wait till the condition is set true. if it is, they will continue to their next WP, on which you can make them attack the uaz with dotarget and dofire commands.


I hope this helps a bit

MadFred

Offline macguba

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Re:Triggers and activation
« Reply #2 on: 03 Dec 2003, 12:49:14 »
For the countdown/timeout thing, firstly note that you can toggle the two by clicking.    

One of them means that the condition must be satisfied for the specified length of time before the trigger fires.  T

The other means that the trigger will activate that amount of time after it has been fired.  

Obviously I can never remember which is which, but you can easily experiment to find out.   The default one is the second I described.      There is a similiar field in Waypoints, which is also of the second type though I seem to recall that it is - confusingly - given the name of the first type.

I hope that makes sense.

Also note that the time boxes are given in the order min max mid, which can also cause confusion.     Make sure the numbers you enter are consistent e.g.   5  15  10

Whenever you post a question it's always helpful to tell us exactly what you're trying to do, what you did, and what went wrong.  In particular always tell us how you know it went wrong.     ;)
Plenty of reviewed ArmA missions for you to play

Skorp1on

  • Guest
Re:Triggers and activation
« Reply #3 on: 03 Dec 2003, 17:11:30 »
Thanks for your help, I can see where I have gone wrong now. I'll go try out some test missions to see if it works,
thanks again :D