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Author Topic: Multiple axis?  (Read 827 times)

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lordhorus

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Multiple axis?
« on: 18 Apr 2003, 02:00:40 »
Does anybody know if i can make one rotating part(part1) move and rotate with another rotating part(part2) with the help of only the rotating animation!!!!!!

its like with a turret of a tank the turret itself rotates horizontaly and the commanders hatch rotates vertacly! the hatch can open but still rotates with the rest of the turret!!

sorry i cant explain it better :-[

Offline Colonel_Klink

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  • Independent Addon Creator
    • DC3D Game Modelling Zone
Re:Multiple axis?
« Reply #1 on: 18 Apr 2003, 03:31:59 »
Ah if this was only possible. Then we'd have some really fancy animation effects. Animals and articulated vehicles would be possible. It is wishful thinking that OFP2 will have this feature added. :)
Rebel without a pause...D.I.L.L.I.G.A.F.

lordhorus

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Re:Multiple axis?
« Reply #2 on: 18 Apr 2003, 04:21:29 »
damn, thats weird that a turret of a tank can have 2 axis (turret+Barrel) and a normal animation cant, like the commander hatch on the abrams! maybe that can be used in some way :-\

swift88

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Re:Multiple axis?
« Reply #3 on: 29 Apr 2003, 23:53:30 »
ahhhhhh lorries