I wonder if visitor is anything like what i would expect it to be:
If you happend to bump into a game called 'Settlers III' and tried the map editor included, well, I bet you loved it.
No wonder.
Just open a map, define the size, pick a tool, brushsize, density,etc. paint grass, sand, any textures, add objects with the same brush, spread or dense forrests, rocky areas, small or big rivers, raise or lower the terrain...
I hope visitor is alike such a painting editor.
What goes for the roads, whatever the system it is they used to do the original islands roads with, i bet my grandma on it wasnt anything like in WRPEDIT.
More like, drop 'waypoints' to determ where the road is about to be created will catch up with.
Like 3 wp's; 1 south, 1 north and 1 northwest results in a straight road from south to north making a 90*deg left turn (1/2 of a junction) and goes straight on left.
the more waypoints, the more places the road will bend itself by = the smoother the curves.
Just add this lil feature to it if any of you bis guys would happen to read this...