Home   Help Search Login Register  

Author Topic: How to make the AI turn on the headlights etc  (Read 704 times)

0 Members and 1 Guest are viewing this topic.

Malden

  • Guest
How to make the AI turn on the headlights etc
« on: 27 Nov 2003, 18:59:46 »
What will i have to type in the init field to make a tank and stuff like that turn on the headlight?? ???

deaddog

  • Guest
Re:How to make the AI turn on the headlights etc
« Reply #1 on: 28 Nov 2003, 02:31:47 »
It has to be in safe or careless mode:

this setbehaviour "safe"
 in the init field.


micropilot

  • Guest
Re:How to make the AI turn on the headlights etc
« Reply #2 on: 28 Nov 2003, 18:33:33 »
try using this:

units_wtih_lights  action ["Light On",units_wtih_lights ]

Got this from the sticky thread "a Time For Action"
« Last Edit: 28 Nov 2003, 18:34:05 by micropilot »