OK excellent men of OFPEC - need your assistance, please, just a few questions to add some spitshine to my in-the-pipes campaign. (NOTE: I only have 1.46! Please, can you make sure any solutions work for this old variant?)
1. How, when I add a weapon to another AI unit, not in my squad, can I get this unit to load and fire his gun?
ie, I tried to get a normal Black Op to have an XMS, but he just stands and looks, despite having a good ammo loadout.
2. How can I get a unit in 1.46 to throw a smoke grenade? Direction doesn't matter - but I think the code snippet in the script depot is for Resistance - and thus doesn't work for me.
3. Is there any way to have a chopper keep the behaviour "aware," but keep his searchlight on? Or, safe, keeping his light on after seeing an enemy?
4. How do I get the animation "onchair" to work? Does there need to be a chair nearby/defined in the initialisation?
Many thanks, boys, hopefully you awesome dudes can help me out! (Btw, expect my first mission (No. 1 - A Bad Beginning) soon!)