Home   Help Search Login Register  

Author Topic: Using ECP's Tailrotor Script  (Read 525 times)

0 Members and 1 Guest are viewing this topic.

El-Mariachi

  • Guest
Using ECP's Tailrotor Script
« on: 18 Nov 2003, 15:37:50 »
im trying to trigger the ECP's built in Tailrotor script but am having trouble

does anyone know the command to trigger the ecp script? I know it can be done as i have seen it in the effects_test mission that comes with the pack. But when i try and dubilcate it, It errors on me...

Help?

_hammy_

  • Guest
Re:Using ECP's Tailrotor Script
« Reply #1 on: 19 Nov 2003, 00:18:00 »
If you have ECP then you already have it, you dont need to trigger it because it will automatically trigger itself when the dammage on the helicopter is low.

i think... :-\
« Last Edit: 19 Nov 2003, 00:18:49 by HAMMY »

El-Mariachi

  • Guest
Re:Using ECP's Tailrotor Script
« Reply #2 on: 19 Nov 2003, 01:37:14 »
It does activate automatically, but only randomly.  I need to be able to trigger it at as part of a cutscene im working on.

KyleSarnik

  • Guest
Re:Using ECP's Tailrotor Script
« Reply #3 on: 19 Nov 2003, 03:15:39 »
There is a way to do it, in the effects test mission its there. If it still doesnt work, the same script (I think its the one they used in ECP) is in the editors depot, you can d/l it, place it in your mission folder, and call it from there. If you call it from ECP, then for people who don't have ECP it won't work...

El-Mariachi

  • Guest
Re:Using ECP's Tailrotor Script
« Reply #4 on: 19 Nov 2003, 11:13:15 »
Ah, cheers mate. Wouldn't worry to much about it being compatible with other peeps machines. My mission/cutscenes very rarely make it off the cutting room floor