This is a seriously nice map. :thumbsup:
I flew around it in a chopper and had lag at only one point. The trees south of Fairview, west of the island. Those strange looking trees seem to cause some lag (I have a 3Ghz P4, 1G ram). No real lag anywhere else.
The island has a really nice balance between military and civilian areas. A good mix of forests (lots of them), open grassy areas and desert. And some flat out AWESOME cliffs in the northeast. Try flying off the top of one of those cliffs and then ejecting. Nice view on the way down.
There are some cool divided highways, too. Gives it a more modern look. And it has a really large airport which I can see would make a great target for a large Ranger assault.
A couple of suggestions. The desert/beach to grass transitions happen way too fast. Maybe blend the textures a bit and try to spread that over more cells. And in the case of the western desert, the transition happens in a perfect north-south line. Try breaking that up a little.
I did get one error on loading the map: cannot find \ags_port\signal_green.p3d
I have the harbour and industrial packs and the island loaded ok so it didn't seem to affect anything.
Good job on this.
**Edit
I found some missing textures near GF45. See pic.
Also, at the Spectre Airfield, there is no way to get a plane on the tarmac from the taxiways. You have to drive over dirt. And one of the AGS warehouse buildings looks like it is half buried. I also think it would be nice to see some premade, sandbagged, revetments near the ends of the runways so AAA/SAMs can be placed.