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Author Topic: basic config.cpp?  (Read 990 times)

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eagle-eye

  • Guest
basic config.cpp?
« on: 12 Nov 2003, 13:30:13 »
Is there an example of a very simple config.cpp for iron-sight, no scope, no auto-fire bolt-action rifle somewhere?

Model and textures are ready and I couldn't find simple enough config.cpp by extracting addons already done

My first add-on ever that's why all the questions

sanam

  • Guest
Re:basic config.cpp?
« Reply #1 on: 19 Nov 2003, 03:38:24 »
There you go.

It's from BRSSEB Weapon tut, && as your first addon I recommand you go trough it first. If you end-up using it, ask Brsseb first or at least give credit to it upon ditribution of the addon.
Copy && paste to TXT editor && save as "YourAddonName.cpp"

Note that I haven't asked him authorization to publish his work here, but as it's part of a tute I assume it's free to use.
And BRSSEB tutes are the best. They learn me all.

http://ofp.gamezone.cz/_hosted/brsseb/tutorials.htm


Start Of Example:


// Stalker by BCS (original name, put your own & GIVE CREDIT)

// Basic def.
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

// type scope
#define private 0
#define protected 1
#define public 2


class CfgPatches
{
   class YourAddonName
   {
      units[]={YourAddonEquippedUnit};
      weapons[]={Your AddonName};
      requiredVersion=1.00000;
   };
};

class CfgModels
{
   class Default{};
 Â Â Â class Weapon: Default{};
 Â Â Â class YourAddonName : Weapon{};

};

class CfgAmmo
{
   class default {};
   class BulletSingle: default {};
   class YourAddonNameAmmor: BulletSingle {};
 };


class CfgWeapons
{
   class Default {};
   class MGun: Default {};
   class Riffle: MGun {};   
   class SniperRiffle: Riffle{};
   class M21 : SniperRiffle{};
   
   class YourAddonName: M21
   {
      model="\YourAddonFolder\YourAddonName.p3d";
      displayName="The Name Displayed";
      displayNameMagazine="Ammo Name to be Displayed";
      magazines[]={"YourAddonName"};
      ammo=BulletSniper;
      picture="\YourAddonFolder\APictureOfIt.pac";   
      
   };

};

// You may forget this, but so easy when the unit is displayed in the editor...

class CfgVehicles
{
   class All{};
   class AllVehicles:All{};
   class Land:AllVehicles{};
   class Man:Land{};
   class Soldier:Man{}
   class Civilian:Soldier{};

   class YourUnitName: Civilian
   {
      access=2
      displayName="Your Unit Name";
      weapons[]={"Throw","Put","YourAddonName"};
      magazines[]={"YourAddonName","YourAddonName","YourAddonName","YourAddonName"};
   };   
};

class CfgNonAIVehicles
{
   class ProxyWeapon {};
   class ProxyYourUnitName : ProxyWeapon {};

};


End of example. && ByeBye

Peacepunk.



« Last Edit: 19 Nov 2003, 08:17:30 by PeacePunk »

Lt.Shitkilla

  • Guest
Re:basic config.cpp?
« Reply #2 on: 29 Nov 2003, 14:44:18 »
in actuallity, you do NOT name a .cpp file:

quote:
'youraddonname.cpp'

it is always named 'config.cpp' this is the recognised name of the configuration file, correct me if i'm wrong, but i have never seen an addon with a config named '*.cpp' etc, so i assume it can only be 'config.cpp'

(not meant to be a personal attack in any way)

Lt. Shitkilla