Unnamed, does this mean that what a tank "DOWATCHes" corresponds to what the turret is pointing at ?
When I played around with the DoWatch command on an AI controlled tank, it would always point the tank hull in the same direction of the gun.
Another thing I tried was using KnowsAbout. The KnowsAbout value of a target will increase as it moves into the centre of the screen, and decrease as it moves towards the edge. If you setup a ring of invisible targets around a tank, then get the knowsAbout value for all the targets, the largest value will be the one the tank is looking at.
I have yet to see what happens when the gunner is looking at one target and the driver another. But again OFP appears to treat any units in the same vehicle as one large virtual group, even if you have two or three different groups as crew and cargo.
When I get the chance to mess with weapons and stuff in the config.cpp I will try and create a silent gun to see if it can be used.
I've read somewhere about someone creating some invisible addons and I was wondering if the "Fired" EH can work on them (if I find them?).
If it does not, it probably wont take much to add the functionality. It's quite simple, but works very well. I can mail it to you if you want? Can't remember where I downloaded it from now.
I plan to use it to sample how much visibility a unit has, of the surrounding area, at certain points in time.