Home   Help Search Login Register  

Author Topic: Delayed detonation grenade.  (Read 494 times)

0 Members and 1 Guest are viewing this topic.

Ace Productions

  • Guest
Delayed detonation grenade.
« on: 28 Nov 2003, 14:13:39 »
Grenades in OFP blow up on impact. Is there a way to script a grenade to blow after a few seconds after you throw it (delayed detonation)?

Homefry31464

  • Guest
Re:Delayed detonation grenade.
« Reply #1 on: 28 Nov 2003, 15:37:53 »
Download ECP.  There is a grenade in there hat does just that.  I can't remember who did it, but I know he is a mod on these forums.

Komuna

  • Guest
Re:Delayed detonation grenade.
« Reply #2 on: 28 Nov 2003, 16:01:17 »
Those grenades were made by KTottE and are available here, in the Addon Beta Testing Board.

They're nice, but these won't blow in the air, as KTottE used the "CreateVehicle" - which creates an object in a random 5m radius area - instead of the "CamCreate" - to create the grenade in the exact position of the dummy one.

Enhanced Config Project is highly recomended and sometimes the grenades do blow in the air - just needs to solve that bug.

Ace Productions

  • Guest
Re:Delayed detonation grenade.
« Reply #3 on: 30 Nov 2003, 15:44:44 »
Guys thanks for your replies.

@Komuna
Komuna my friend thanks a lot. Actually now I was working on some AI scripts dealing with reactions of units in battle i.e. when an enemy grenade falls near a unit or when a unit throws a grenade and other units of his squad are about to move towards the place the grenade was thrown etc. I have some good results up to now but I'm still working on it. When I prepare something final you'll be the first to know.