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Author Topic: Forests  (Read 907 times)

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Hit_Sqd_Maximus

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Forests
« on: 04 Nov 2003, 00:42:42 »
I have a custom forest object but it doesnt "fit to ground" properly, it will mold to the right angle, but if the terrain changes direction, like say a bump or the crest of a hill, the forest floats. Is there anything I can do to the model or config to make it work properly like bis's forests?

Offline jojimbo

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Re:Forests
« Reply #1 on: 04 Nov 2003, 18:33:26 »
in o2lite select all,
go to points/properties
and check-keep height fence

Hit_Sqd_Maximus

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Re:Forests
« Reply #2 on: 05 Nov 2003, 01:49:58 »
Thanks, I hope this works  :)

Offline Snake Man

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Re:Forests
« Reply #3 on: 05 Nov 2003, 14:03:49 »
Hey Hit_Sqd_Maximus make sure you let us know if it works, we get lot of forest related questions on the WrpTool editing side, so anykind of "fix" for the forest knowledge is much appreciated.
PMC Tactical. ArmA, ArmA 2, ArmA 3, Falcon 4 and OFP.
http://www.pmctactical.org and http://pmc.editing.wiki
Snake Man, PMC.

Offline jojimbo

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Re:Forests
« Reply #4 on: 07 Nov 2003, 01:02:41 »
if its a wrptool related mis-fitting,as i had a prob with stuff
half buried,is open object inspector-uncheck fit to ground
set the y-axis to 0 and check fit to ground again and apply.
it should then give your p3d the right height fence

Hit_Sqd_Maximus

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Re:Forests
« Reply #5 on: 15 Nov 2003, 00:27:34 »
The fix in O2 didnt work  :-[