Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Addons & Mods Depot
»
OFP - Addons & Mods General
(Moderator:
Gnat
) »
Bullet Speed
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: Bullet Speed (Read 1086 times)
0 Members and 1 Guest are viewing this topic.
Homefry31464
Guest
Bullet Speed
«
on:
04 Nov 2003, 03:01:08 »
Is the speed of a bullet editable when making an addon, such as gun?? I just thought this would be a much easier way to make slow moving bullets. In addition, are the tracers objects or just lines? If they are objects, is it possible to make that airry ripple effect??
Logged
B-2-0
Guest
Re:Bullet Speed
«
Reply #1 on:
04 Nov 2003, 05:45:36 »
Why do i get that 'Matrixy' feeling about this post?
You would be better asking in the addon section i think.
Logged
_hammy_
Guest
Re:Bullet Speed
«
Reply #2 on:
04 Nov 2003, 06:18:52 »
yes, this prolly should go into the addons editing section.
As far as i know, tracers are just lines, not objects, so you cant make them have a ripple effect, and yes your can change the bullets speed in the addons config.cpp file, i cant remember which one it is i think its initspeed i cant quite remember, im getting a little rusty on my config.cpp skills
Logged
Homefry31464
Guest
Re:Bullet Speed
«
Reply #3 on:
05 Nov 2003, 00:59:52 »
Ah, thanks for all your help. There are just so many Matrix type or Max Payne Bullet time scripts. I just thought an universal addon with magazines for the main guns (M16, AK47, AK74, etc. would be much better.
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Addons & Mods Depot
»
OFP - Addons & Mods General
(Moderator:
Gnat
) »
Bullet Speed
Top of page