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Author Topic: How About Torpedos?  (Read 965 times)

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Offline wired

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How About Torpedos?
« on: 23 Oct 2003, 19:58:30 »
I was wondering while i was testing a script to put the M2 machine gun on a vehicle, if it would be possible to make a torpedo on the same basis.
         You can make a torp using this script by changing the vehicle to a plane, then by setting the distance of the MG over the vehicle to a negative (e.g. -100) then the mg is under the ocean when you place it all over the sea, but then to make the torp blow, you must make a trig saying:
MGname setdammage 1
this become realy anoying and there is always a plane above the torp.
Help! :-\ :-\ :-\ :-\ :-\ :-\
We have a problem at 'Oscar-Charlie 2-7' do you read me? Well its that guy with the RPG!

Offline wired

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Re:How About Torpedos?
« Reply #1 on: 23 Oct 2003, 20:00:18 »
By the way, i did know about coc torps, but to my disgust, there all for 1.75+.


I HAVE 1.46! ******************************!
We have a problem at 'Oscar-Charlie 2-7' do you read me? Well its that guy with the RPG!

m21man

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Re:How About Torpedos?
« Reply #2 on: 23 Oct 2003, 21:31:11 »
As far as I know, the scripting that makes the CoC Torpedoes work requires a 1.85+ version or higher of OFP. A lot of this functionality is impossible in 1.46 (E.g. extra commands, and maybe eventhandlers are used too), so that torpedo scripts are not feasible in 1.46 . Some basic examples are that the torpedo wouldn't be able to be dropped or propel itself efficiently without the setvelocity command, nor would it create a wake without the drop command. Basically, what I'm saying is go out and buy Resistance 8) 8) ! You'll find worth far more than the rather small amount of money that it costs.
« Last Edit: 23 Oct 2003, 21:32:54 by m21man »

Kaliyuga

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Re:How About Torpedos?
« Reply #3 on: 24 Oct 2003, 03:06:47 »
 EventHandlers do indeed play a very large part in how the Torpedoes work
:cheers:


m21man

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Re:How About Torpedos?
« Reply #4 on: 24 Oct 2003, 04:05:09 »
So does...(*Shakes and shivers with terror*)...lots of trig :o !

Offline wired

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Re:How About Torpedos?
« Reply #5 on: 26 Oct 2003, 13:46:02 »
YER BUT I ASKED ALL THE GAME SHOPS IN MY AREA IF THEY HAD RESISTANCE AND THEY SAID IT HAD BEEN DISCONTINUED! ITS BEEN REPLACED BY GOTY EDITION!
BY THE WAY, I DONT TRUST THE INTERNET TO BUY THINGS! >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(
We have a problem at 'Oscar-Charlie 2-7' do you read me? Well its that guy with the RPG!

Offline wired

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Re:How About Torpedos?
« Reply #6 on: 26 Oct 2003, 13:47:23 »
OH YEAH, THANK U KALIYUGA 4 HELPING ME WITH MY CONFIG FILES! ;D
We have a problem at 'Oscar-Charlie 2-7' do you read me? Well its that guy with the RPG!

m21man

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Re:How About Torpedos?
« Reply #7 on: 26 Oct 2003, 18:40:22 »
Quote
BY THE WAY, I DONT TRUST THE INTERNET TO BUY THINGS!

Oh yeah, those Mafiosos at Amazon ::) .

m21man

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Re:How About Torpedos?
« Reply #8 on: 26 Oct 2003, 18:41:40 »
Also, search around, I'm sure that you can find a copy of Resistance in the back shelves of a game store (That's where I got mine ;D ).

Torak

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Re:How About Torpedos?
« Reply #9 on: 27 Oct 2003, 19:29:51 »
I bought mine second-hand from amazon.co.uk. Worked fine, and I got it in pretty good nick.