Well theres 344 individual textures on that airfield, thats a 3728Kb pbo just for the textures.......
The textures weren't as hard as I thought they would be, but you need alot of patiance.
I had a map of the area, scaled it so that for every 50m I had a 128pixel range.
Then drew and filled in the areas.
This the boring part....
Set up a grid 128x128, set snap grid ON, then made selections of every texture that had more than just grass, noted postion and saved just the seleciotn using a name relating to its postion.
Converted all to correct TGA, then...
Loaded each texture one by one into texview and changed to a paa.
Loaded all into a pbo and the rest was very easy, using he simple co-ordinates I used.
In this case it means the field above cannot be changed without redoing alot of work, I actaully completely scapped the old version of these textures and there was over 700 in that one.....
I may soon be able to solve the hedge/object limit problem if this rumour about Oxygen is correct. I hope to do a simple grass bank with bushes on, in 25m,12,6m and 3m sections so they can be placed alongside the roads (and other hedge locations)
It will be based on the hedging around here which go from 4ft-10ft high and on average is 5ft thick
I will do a few with passable gaps and hope to make it so that men generally cannot go over (unless they find a gap), wheeled vehicles cannot but tracked can.
This would reduce the number of objects by at least a factor of ten as far as the hedging would be concerned.
As for the Ils I am resetting it to use one of the disused runways, its temporary but it should work as its about 30deg from north. Oh Marksman can you put that bit all about how to do it again up, its gone and I never saved the pages.
This is a long project and I wont rush it, I criticise it every time I drive through the area, and now due to the above rumour I am assesing the number of new houses I will need to build as non of the ones in OFP or OFP:R come close to the ones built here in the last 0-40 years, yeah a few old ones might look similiar but in general not.
I estimate in the region of 100 new buildings, including those on the airfield (thankfully the married quarters buildings are all a standard design...)
I also hope to do signs etc, including the speed limit signs..
Now heres a question. Here in the UK we use Mph, but the game uses Km/h..
Should I do the signs as correct for UK or use metric?
Lets just say this map is hard work for one alone but due to the way Wrpedit presently works, most maps are really a one person job unless you have friends nearby or have fast internet connection (56k sucks).
I will let yuo all know whats gong on as I work on this as I am sure to need questions answer along the way.
Oh yes I have already set up the number plates...