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Author Topic: making addons in GMAX  (Read 997 times)

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WorldWithoutWar

  • Guest
making addons in GMAX
« on: 21 Oct 2003, 02:54:29 »
I have created a tank in GMAX but i dont know to get it into Flashpoint and what I need. Does anyone know what you have to have and what to do to get addons into Flashpoint from GMAX?

Kaliyuga

  • Guest
Re:making addons in GMAX
« Reply #1 on: 21 Oct 2003, 03:12:00 »
 You need something that will convert to .3ds format.. and then you need to get O2/Bulldozer.

 Never used GMAX.. .so Im not sure if it outputs .3ds

 once you have .3ds file you can get this program...

http://www.anim8or.com/main/index.html

when it opens.. go to  Objects>Import  and then import your .3ds file...

find the debug option.... can't remember which menu it is off of... but it's one on the top of the window there....

make sure the "dummy 3ds KData" is checked off.. then export>object

now you can import to O2  

hope this helps some.. ;)

:cheers:

swift88

  • Guest
Re:making addons in GMAX
« Reply #2 on: 22 Oct 2003, 21:49:01 »
unless u have a mate who has milkshape and 3ds, you wont get it into oxygen